**Computer Graphics Submission List** This document contains a comprehensive list of (currently active) annual international events and premier publishers of science and technology resources. It is to be used to guide each of us as we find our way to submit a '_computer graphics_' technical article or demonstration. Note that this is a living document; I hope to keep it periodically updated in order to ensure up-to-date information. Last but not least, if I’ve missed/misplaced anything, please do not hesitate to correct me via [email](andreas.alex.vasilakis@gmail.com) or [twitter]("https://twitter.com/abasilak"). Publishers =============================================================================== Journals ------------------------------------------------------------------------------- * [**TOG**: Transactions on Graphics](http://tog.acm.org/), ACM. _The foremost peer-reviewed journal in graphics field, where leading researchers discuss breakthroughs in computer-aided design, synthetic image generation, rendering, solid modeling and other areas._ * [**TVCG**: Transactions on Visualization and Computer Graphics](https://www.computer.org/web/tvcg), IEEE. _A monthly journal that publishes research on subjects related to computer graphics and visualization techniques, systems, software, hardware, and user interface issues._ * [**CG&A**: Computer Graphics and Applications]("https://www.computer.org/cga/"), IEEE. _This journal bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, it offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements._ * [**CGF**: Computer Graphics Forum]("http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1467-8659"), EG Association, Wiley. _The leading journal for in-depth technical articles on computer graphics featuring a lively mix of original research, computer graphics applications, conference reports, state-of-the-art surveys and workshops._ * [**CG**: Computer & Graphics]("https://www.journals.elsevier.com/computers-and-graphics/"), Elsevier. _This journal focuses on interactive computer graphics, visualization and novel input modalities including virtual environments, and, within this scope, on graphical models, data structures, languages, picture manipulation algorithms and related software._ * [**TVC**: The Visual Computer]("https://link.springer.com/journal/371"), Springer. _This journal publishes articles on all research fields of capturing, recognizing, modelling, analysing and generating shapes and images. It includes image understanding, machine learning for graphics and 3D fabrication._ * [**GM**: Graphical Models]("https://www.journals.elsevier.com/graphical-models"), Elsevier. _This journal is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment._ * [**JCGT**: Journal of Computer Graphics Techniques](http://jcgt.org/), Open Access. _This journal has a diamond open access; peer reviewed and free to readers and authors. Its focus is short articles on computer graphics practice aiming to serve the community by disseminating proven and reliable techniques in all areas of computer graphics, including software, hardware, games, and interaction._ * [**CAVW**: Computer Animation and Virtual Worlds]("http://onlinelibrary.wiley.com/journal/10.1002/(ISSN)1546-427X"), Wiley. _This journal is considered as the first to address the global thematic of the Virtual Worlds consisting of 6 areas: computer animation, embodied agents, virtual environments, augmented reality, virtual life amd visualization._ * [**JOCCH**: Journal on Computing and Cultural Heritage]("https://dl.acm.org/citation.cfm?id=J1157"), ACM. _This journal publishes papers of significant and lasting value in all areas relating to the use of ICT in support of Cultural Heritage._ Books ------------------------------------------------------------------------------- * [**GPU Zen**: Advanced Rendering Techniques](https://gpuzen.blogspot.com/), Black Cat. * [**GPU Pro**: Advanced Rendering Techniques](https://gpupro.blogspot.com/), CRC Press. _This book series explore recent developments in the rapidly evolving field of game real-time rendering by assembling a high-quality collection of cutting-edge contributions for programming the GPU that covers the areas of geometry manipulation, lighting, general rendering, screen-space techniques, virtual reality and general compute tasks._ * [**WebGL Insights**](http://webglinsights.com/), CRC Press. _This book presents real-world techniques for intermediate and advanced WebGL developers by assembling contributions from experienced WebGL engine and application developers, GPU vendors, browser developers, researchers, and educators._ * [**OpenGL Insights**](http://openglinsights.com/), CRC Press. _This book demonstrates the breadth and depth of OpenGL by presenting current and emerging techniques for the OpenGL family of APIs (OpenGL, OpenGL ES, and WebGL) related to performance, rendering, profiling, framework design, and more._ * [**Ray Tracing Gems**](http://www.realtimerendering.com/raytracinggems/), Apress. _A collection of ideas, tips, and best practices for real-time ray tracing applications, created by graphics experts._ * [**Physically Based Rendering: From Theory to Implementation**](https://www.pbrt.org/), Morgan Kaufmann. _This book introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer._ * [**Real-time Rendering**](http://www.realtimerendering.com/), AK Peters/CRC Press. _This book focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second._ International Annual Events (sorted by topic) =============================================================================== General graphics field ------------------------------------------------------------------------------- * **SIG**: SIGGRAPH. * **SIGASIA**: SIGGRAPH ASIA. * **EG**: Eurographics. * **I3D**: Interactive 3D Graphics & Games. * **PG**: Pacific Conference on Computer Graphics & Applications. * **CGI**: Computer Graphics International. * **GI**: Graphics Interface. * **VMV**: Vision, Modeling and Visualization. * **STAG**: Smart Tools and Applications in Graphics. * **GRAPP**: International Conference on Computer Graphics Theory & Applications. * **WSCG**: International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision. * **SCCG**: Spring Conference on Computer Graphics. * **CESCG**: Central European Seminar on Computer Graphics. * **GTC**: GPU Technology Conference. Rendering ------------------------------------------------------------------------------- * **EGSR**: Eurographics Symposium on Rendering. * **HPG**: High Performance Graphics. * **SAP**: Symposium on Applied Perception. * **EXPRESSIVE**: Joint Symposium on: Computational Aesthetics (**CAe**), Sketch-Based Interfaces and Modeling (**SBIM**) and Non-Photorealistic Animation and Rendering (**NPAR**). Geometry/CAD ------------------------------------------------------------------------------- * **SGP**: Symposium on Geometry Processing. * **GMP**: Geometric Modeling & Processing. * **SMI**: Shape Modeling International. * **SPM**: Symposium on Solid and Physical Modeling. * **CAD/GR**: Computer-Aided Design and Computer Graphics. * **SCG**: International Symposium on Computational Geometry. * **3DOR**: Eurographics Workshop on 3D Object Retrieval. Animation ------------------------------------------------------------------------------- * **SCA**: Symposium on Computer Animation. * **MIG**: Motion in Games. * **CASA**: Computer Animation & Social Agents. * **VRIPHYS**: Workshop on Virtual Reality Interaction and Physical Simulation Vision ------------------------------------------------------------------------------- * **CVPR**: IEEE Conference on Computer Vision and Pattern Recognition. * **ICCV**: International Conference on Computer Vision. * **ECCV**: European Conference on Computer Vision. * **IC3DV**: International Conference on 3D Vision. * **ICCVG**: International Conference on Computer Vision and Graphics. Visualization ------------------------------------------------------------------------------- * **InfoVis**: Symposium on Information Visualization * **EuroVis**: EG/VGTC Conference on Visualization * **PacificVis**: Pacific Visualization * **PGV**: Eurographics Symposium on Parallel Graphics and Visualization * **VC**: International Symposium on Visual Computing * **VCBM**: Eurographics Workshop on Visual Computing for Biology and Medicine * **ENVIRVIS*: Eurographics Workshop on Visualization in Environmental Sciences Virtual/Augmented Reality ------------------------------------------------------------------------------- * **VR**: Virtual Reality Conference * **ISMAR**: International Symposium on Mixed and Augmented Reality * **VRST**: Symposium on Virtual Reality Software and Technology * **CW**: Cyberworlds Conference * **Salento AVR**: Conference on Augmented & Virtual Reality * **LV**: Laval Virtual - Exhibition on Virtual Reality & Augmented Reality * **VRDC** Virtual Reality Developers Conference Games ------------------------------------------------------------------------------- * **GDC**: Game Developers Conference * **FMX**: International Conference on Animation, Effects, VR, Games and Transmedia * **VS-Games**: International Conference on Virtual Worlds and Games for Serious Applications * **JCSG**: Joint Conference on Serious Games (GameDays and SGDA: International Conference on Serious Games Development and Applications) * **GFH**: Games for Health, European Conference on Gaming and Playful Interaction in Health Care Mobile ------------------------------------------------------------------------------- * **SIGGRAPH Mobile**: Symposium on Mobile Graphics & Interactive Techniques WEB ------------------------------------------------------------------------------- * **Web3D**: International Conference on 3D Web Technology Cultural Heritage ------------------------------------------------------------------------------- * **DH**: Digital Heritage * **GCH**: Eurographics Workshop on Graphics and Cultural Heritage * **3D-ARCH**: International Workshop on 3D Virtual Reconstruction and Visualization of Complex Architectures Cinematography ------------------------------------------------------------------------------- * **WICED**: Workshop on Intelligent Cinematography and Editing Urban Data ------------------------------------------------------------------------------- * **UDMV**: Eurographics Workshop on Urban Data Modelling and Visualisation GPGPU ------------------------------------------------------------------------------- * **IWOCL**: International Workshop on OpenCL _paged mainted by [Andreas A. Vasilakis](https://abasilak.github.io/)._ **[2019/02]**